Your display mode

37.6Gbps required
uncompressed - about 12.5 Gbps with DSC (visually lossless, ~3:1)

Will it run over...

InterfaceBandwidthResult
How this is calculated. Required bandwidth = width x height x refresh x bits-per-pixel, where bits-per-pixel is the color depth across three channels adjusted for chroma subsampling, plus a 5% allowance for CVT reduced-blanking timing. The interface figures are the effective data rates after encoding overhead: HDMI 2.0 14.4 Gbps and DP 1.4 (HBR3) 25.92 Gbps both lose 20% to 8b/10b; HDMI 2.1 reaches 42.6 Gbps on 16b/18b FRL; DP 2.1 UHBR uses efficient 128b/132b (UHBR10 38.7, UHBR13.5 52.2, UHBR20 77.4 Gbps). DSC (Display Stream Compression) is visually lossless at roughly 3:1, so a mode that exceeds a link uncompressed usually fits with DSC when both the GPU and display support it. Real numbers vary slightly with the exact timing standard, and these are uncompressed RGB/YCbCr estimates - treat them as a close guide, not a guarantee.

This calculator tells you whether a given display mode fits over a specific cable standard. Pick your resolution, refresh rate, color depth, and chroma subsampling, and it shows the bandwidth that mode needs and which interfaces can carry it: HDMI 2.0, HDMI 2.1, DisplayPort 1.4, and DisplayPort 2.1 UHBR, both uncompressed and with DSC.

The figures it compares against are the effective bandwidths after encoding overhead, not the marketing raw numbers. HDMI 2.0 and DisplayPort 1.4 both lose 20% to 8b/10b encoding, landing at 14.4 and 25.92 Gbps. HDMI 2.1 uses a more efficient scheme for 42.6 Gbps, and DisplayPort 2.1 UHBR is the most efficient of all, up to 77.4 Gbps. That is why a mode can clear the raw headline number but still not fit.

The honest caveat: this is a close uncompressed estimate using a standard reduced-blanking timing allowance, and real numbers shift slightly with the exact timing your GPU and monitor negotiate. When a mode only fits with DSC, that is normal and visually lossless on modern hardware. If you are pushing the edge of what a link can do, the monitor overclocking guide covers how to test a custom mode safely, and the aspect ratio calculator helps confirm your exact pixel dimensions first.

Worked examples

These are this calculator’s own outputs, computed with the same formula the tool runs in your browser — so you can see a real answer without touching a single input.

4K 144Hz with HDR color - the tool’s own default state on page load, and the mode behind the published “37.6 Gbps” FAQ answer

  • Inputs: width 3840, height 2160, refresh 144 Hz, color depth 10-bit (HDR), chroma 4:4:4
  • Result: 37.6 Gbps required uncompressed, about 12.5 Gbps with DSC. HDMI 2.0: No. DP 1.4 (HBR3): Needs DSC. HDMI 2.1: Fits. DP 2.1 UHBR10 / UHBR13.5 / UHBR20: Fits.

1440p 240Hz esports monitor on standard SDR color - the common “will my DisplayPort 1.4 GPU do this without compression?” case

  • Inputs: width 2560, height 1440, refresh 240 Hz, color depth 8-bit (SDR), chroma 4:4:4
  • Result: 22.3 Gbps required uncompressed, about 7.4 Gbps with DSC. HDMI 2.0: No. DP 1.4 (HBR3): Fits uncompressed. HDMI 2.1 and all three DP 2.1 UHBR tiers: Fits.

Assumptions and sources

  • HDMI 2.1’s 48 Gbps FRL link rate is from the HDMI Forum’s HDMI 2.1 specification page; the 42.6 Gbps effective figure this tool compares against is that raw rate after the standard’s 16b/18b encoding overhead.
  • DisplayPort 2.1 UHBR link rates (up to 80 Gbps raw, 77.4 Gbps effective after 128b/132b encoding) are per VESA’s DisplayPort 2.1 announcement; DP 1.4 and HDMI 2.0 lose 20% to 8b/10b encoding, which is how the tool’s 25.92 and 14.4 Gbps figures are derived.
  • DSC’s roughly 3:1 compression and its “visually lossless” certification are per VESA’s Display Stream Compression codec page.
  • The uncompressed bandwidth per mode uses a reduced-blanking timing allowance - a TechFuelHQ modeling choice, stated in the prose above, because the exact figure shifts slightly with the timing your GPU and monitor negotiate.

Frequently asked questions

How much bandwidth do I need for 4K 144Hz?
At 4K (3840x2160), 144Hz, 10-bit HDR color, and full 4:4:4 chroma, you need roughly 37.6 Gbps uncompressed. That fits HDMI 2.1 (42.6 Gbps effective) natively, but it exceeds DisplayPort 1.4 (25.92 Gbps), so DP 1.4 has to use Display Stream Compression to run that mode. With DSC, the same mode drops to around 12.5 Gbps and fits comfortably. Drop to 8-bit SDR and the uncompressed requirement falls enough that DP 1.4 can manage it without compression in many cases.
What is DSC and is it lossless?
DSC is Display Stream Compression, a VESA standard that compresses the video signal at roughly a 3 to 1 ratio so a higher mode can fit over a link that could not carry it uncompressed. VESA certifies it as visually lossless, meaning it passes a formal test where viewers cannot reliably tell the compressed image from the original. In practice most people never notice it. The catch is that both the GPU and the monitor must support DSC, and a few features like some multi-monitor MST setups behave differently with it on. For almost all single-display gaming, DSC is fine to use.
DisplayPort 1.4 or HDMI 2.1 for gaming?
HDMI 2.1 has more raw bandwidth: 42.6 Gbps effective versus DisplayPort 1.4’s 25.92 Gbps. For high-refresh 4K, HDMI 2.1 can drive more modes without compression. DisplayPort 1.4 is extremely common on GPUs and easily handles 4K up to about 120Hz with DSC, plus 1440p at very high refresh rates uncompressed. The newest standard, DisplayPort 2.1 UHBR, leapfrogs both with up to 77.4 Gbps. The honest answer for most builds is that either DP 1.4 or HDMI 2.1 will drive a current gaming monitor well, often using DSC, so pick the port your GPU and monitor both expose at the highest version.
Does chroma subsampling reduce the bandwidth I need?
Yes, significantly. 4:4:4 sends full color information for every pixel. 4:2:2 cuts the color (chroma) data by about a third, and 4:2:0 halves it, which lowers the total bandwidth by roughly the same amount. The tradeoff is color sharpness: subsampling is hard to notice on video and games but softens fine colored text and thin lines, so it is a poor choice for a desktop monitor and a common, acceptable one for a TV. If a mode only fits with 4:2:2 or 4:2:0, enabling DSC at full 4:4:4 is usually the better-looking option.
Why does 10-bit HDR need more bandwidth than 8-bit?
Because each pixel carries more color data. 8-bit color uses 24 bits per pixel across the three channels; 10-bit uses 30 bits, and 12-bit uses 36. That is a 25% jump from 8-bit to 10-bit, and the bandwidth scales directly with it. HDR generally wants 10-bit to avoid banding in gradients, so turning on HDR can push a mode that fit in 8-bit over the edge of a link’s uncompressed limit. That is exactly when DSC, a small refresh-rate reduction, or chroma subsampling comes into play.
What cable do I actually need?
The cable has to be rated for the bandwidth, not just the connector shape. For HDMI 2.1 features you need a cable certified Ultra High Speed, which is tested for the full 48 Gbps. For DisplayPort 2.1 UHBR you need a DP40 or DP80 certified cable. A plain HDMI or DisplayPort cable may physically plug in but silently fall back to a lower mode, drop to a lower refresh rate, or produce blackouts and sparkles. Match the cable certification to the mode this calculator says you need, and keep the run short for the highest rates.