This calculator converts horizontal and vertical field of view between two aspect ratios. Choose preset ratios or enter exact source and target render dimensions. The result keeps the vertical angle fixed and recalculates the horizontal angle for the target.
Treat the source ratio as the reference ratio for the FOV value you entered. That reference can differ from the physical monitor. If software defines its slider against a fixed base ratio, use that base as the source and use the actual render dimensions as the target.
Custom dimensions matter for ultrawide output. A 2560x1080 frame is 2.37037:1; a 3440x1440 frame is 2.38889:1. The reference table keeps them separate and shows each horizontal angle for the same vertical view.
How the conversion works
Horizontal and vertical FOV are linked by the frame’s aspect ratio:
vertical = 2 × atan(tan(horizontal ÷ 2) ÷ aspect ratio)
horizontal = 2 × atan(tan(vertical ÷ 2) × aspect ratio)
Unity documents the same inputs and outputs in its official HorizontalToVerticalFieldOfView and VerticalToHorizontalFieldOfView APIs: an angle in degrees plus an aspect ratio. I keep the resulting vertical angle constant when converting to the target ratio and when building the reference table. That is the Hor+ model used by this tool. It is a calculation choice, not a claim that every game uses that behavior. Epic’s official EAspectRatioAxisConstraint reference lists separate constraints for maintaining horizontal FOV, vertical FOV, or the major axis.
Reading the result
The headline is the target horizontal angle. The source and target cards show both axes, while the table expresses the same vertical angle at 4:3, 16:9, 2560x1080, and 3440x1440.
Use the horizontal figure only when the destination expects horizontal FOV. Use the vertical figure when it expects vertical FOV. If the software uses another reference ratio or rejects the angle, consult its own settings documentation rather than changing the geometry to force a match.
The share link includes the entered FOV and axis, plus presets and any active custom dimensions.
Calculations stay in the browser.
To identify a display ratio from dimensions, use the Aspect Ratio Calculator. The Monitor Size Calculator handles physical width, height, and pixel density; those measurements are separate from the angular conversion here.