This converter keeps your aim consistent when you switch games. Enter your mouse DPI, your current game, and its in-game sensitivity, then choose the game you want to play. The tool returns the sensitivity that preserves your cm/360 - the physical distance you move the mouse to turn a full circle - so your muscle memory transfers intact. It also shows your eDPI and your exact 360 distance in centimeters and inches.
The method is the one every serious sensitivity converter uses. Each game has a documented yaw, the degrees your view rotates per mouse count at sensitivity 1. Source-engine games like CS2 and Apex share a yaw of 0.022, so they convert one to one; Valorant uses 0.07; the Overwatch 2 and Call of Duty family uses 0.0066. To match your feel in a new game, the target sensitivity is your sensitivity times your game’s yaw divided by the target game’s yaw, which holds your cm/360 constant at the same DPI.
The honest caveat: a handful of games (Fortnite, some battle royales) use a percentage or per-scope slider rather than a clean linear scale, so their conversion is a close approximation marked with an asterisk - confirm it with an in-game 360 test. Field of view also changes how a given sensitivity feels, so if you are also moving between aspect ratios, set your view with the FOV Calculator, and size the GPU that drives your frame rate with the PC Bottleneck Calculator.
Worked examples
These are this calculator’s own outputs, computed with the same formula the tool runs in your browser — so you can see a real answer without touching a single input.
A CS2 player moving to Valorant and wanting the same feel (the tool’s own default pairing, at a realistic CS2 sensitivity)
- Inputs: DPI = 800, Game = CS2 (yaw 0.022), In-game sensitivity = 0.80, Target game = Valorant (yaw 0.07)
- Result: eDPI 640; 64.9 cm / 25.6 inches per 360 degrees; Valorant sensitivity 0.251 at 800 DPI to match the 64.9 cm/360.
A Valorant player on a high-DPI mouse trying CS2, going the other direction through the same yaw pair
- Inputs: DPI = 1600, Game = Valorant (yaw 0.07), In-game sensitivity = 0.35, Target game = CS2 (yaw 0.022)
- Result: eDPI 560; 23.3 cm / 9.2 inches per 360 degrees; CS2 sensitivity 1.11 at 1600 DPI to match the 23.3 cm/360.
Assumptions and sources
- The conversion itself is algebra, not data: holding cm/360 constant gives target sensitivity = your sensitivity x (your game’s yaw / target game’s yaw), with DPI canceling out because you keep the same mouse.
- The per-game yaw values (0.022 for Source-engine titles, 0.07 for Valorant, 0.0066 for the Overwatch 2 / Call of Duty family, 0.044 for Deadlock) are community-documented constants used by every major sensitivity converter; no vendor publishes them as official specifications, which is exactly why this page tells you to confirm the result with a physical 360 test on a marked mousepad.
- Games flagged with an asterisk use percentage or per-scope sliders rather than a clean linear scale, so their single yaw value is a TechFuelHQ approximation rather than an engine constant.